Gyula Rabai

Gravity Simulator

This is using 2D graphics. Circles were displayed on the screen, the size of the circle represented it’s mass, and gravitational force. These circles attracted each other and if they collided, their mass was added. The simulation showed how a user positioned initial objects, plus runtime new objects behaved in the simulated environment. The goal of this simulation was to make it easy for RGame users to work with gravity.

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